Match pairs of orbs, combine four of the same color, and make the pile cascade down. Each cascade turns into trash on the opponent's board—and that's when the puzzle stops being about arranging and becomes about attacking at the right moment.
MODES
• "The Ascent" Campaign — 35 fights across five biomes, each boss with its own rules
• 1v1 online — fast queue, Classic ranked (pure skill), and Chaos (everything on)
• Private Room — invite code and rules you choose: best of 3, 5, or 7, fixed arena, with or without ultimates, attack strength, and fall speed
• Daily Challenge — the same sequence of pieces for everyone, one attempt per day
• Solo training and step-by-step tutorial
TEN AVATARS, TEN POWERS
Each avatar has a passive and an Ultimate: freeze the opponent's piece, turn it into trash orb, hide the top of their board. Avatars are unlocked by playing or with Flakes, the currency earned in-game.
NO PAY-TO-WIN AND NO RANDOM BOXES
Money buys appearance, never an advantage. There are no loot boxes: what's for sale has its price displayed.
MADE FOR THUMB PLAY
Touch controls, one-handed gameplay, and a game that fits into a short break. Campaign, training, and tutorial modes work offline.
Competitive waterfall puzzle. Fit, pop, and knock down your rival.