
Ookami Uhl
I hate how this game rushes you. Each round, you have limited digs (about 50, depending on loadout and rock strength), but if you don't dig fast enough, the screen passes you and you lose. And effects (like rockets and drills) take time, so if you wait for the smoke to clear, you have about a tenth of a second to dig again. Drop your phone? Congrats, you lost the game. Want to try again? Too bad, it'll take an hour for your energy to refill. But it's not all bad. At least there's customization.
Roofdog Games
October 14, 2025
Solid feedback, thanks. Pocket Mine 1 and Pocket Mine 2 were a bit slower (with configurable speed), but PM3 has a bit more on-screen destruction going on and the idea was to prevent dull waiting moments. It's a delicate balancing act but I fully understand your point.

Mal Pal (YourPalMal)
I mean, it's definitely a pocket mine game, but it feels like a downgrade from the other two. The monsters are just kind of annoying, They didn't need to be added at all. Even though my favorite is the first game, the second game even feels better than this one. It just feels like the original vision of pocket mine has been lost at this point. The first pocket mine had a sort of arcade feel, no levels, just various maps, and you mine until your pickaxe runs out of power. Not bad but meh.
1 person found this review helpful

A Google user
Really cute game; it's fun for a short time waster. I like being able to collect different things and upgrade, but to really get decent stuff, you may need to spend money for upgrades. It gets repetitive in terms of gameplay, and without real money, its slow to obtain gems and upgrades. I will state that it is a decent game, its free so can't complain.
40 people found this review helpful