
Winter Vulpes
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Pretty good bullet heaven for a mobile game, even providing the ability to fuse two maxed spells into one :3 I dislike the talent system, being in a tree format but not actually having any offshoot choices(three layers up or so) feels like the illusion of choice without any real difference from one player to the next… maybe implement a tree for each element to make it feel like there's agency and difference from one playthrough to the next, stat boosts are boring, add unique spell alterations?
1 person found this review helpful

Nicholas Freese
This game is a mostly good functional survival type of game. It makes you farm way too hard without paying to win, healing items are so hard to find later in the round, and materials to fuse items are a very rare resource and hardly drop during runs. Overall, I wouldn't play this unless you just really want to waste time. It's not worth the grind to epic builds.

Travis I.
Definitely has potential, but too many of the game mechanics seem pointless early on. 30-sec ads for 1 level bonus for a spell that's useless is bad, maybe 5-sec instead? Skill tree makes you buy all, no decisions, not a tree. Most spells are too weak to the point where you're screwed if you don't have Electric Ring. Spell fusion can sometimes make a less viable spell than when they're separate (power of fusion seems to be dependent on the power of the base spell rather than the combination?).
1 person found this review helpful