UnityAndroidIl2cppPatchDemo

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Everyone
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About this app

Different from existing hotfix solutions, it does not introduce redundant languages ​​(just UnityScript, c#...) and has no restrictions on Unity programming and coding. You can add any Components components to GameObjects in presets and scenes, whether they need to be serialized or not, they can all be hot-changed, and no additional marking is required. In short, under this solution, all Unity resources and scripts can be hot-updated.
This application (including underlying modules) is open source under the MIT license.

Unity Asset Store: https://assetstore.unity.com/packages/essentials/tutorial-projects/unityandroidil2cpppatchdemo-131734
GitHub: https://github.com/noodle1983/UnityAndroidIl2cppPatchDemo
Updated on
Jul 17, 2025

Data safety

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What’s new

这是Unity Android APP il2cpp热更完美解决方案的开源Demo.
GitHub: https://github.com/noodle1983/UnityAndroidIl2cppPatchDemo
Unity Assets Story: https://assetstore.unity.com/packages/essentials/tutorial-projects/unityandroidil2cpppatchdemo-131734.

和现有的热更解决方案不同的是,他不会引入多余的语言(只是UnityScript,c#...),对Unity程序设计和编码没有任何限制。你可以在预置和场景里的GameObject上添加任何的Compnents组件,需要序列化的和不需要序列化的,他们都是可以热更的,也不需要做额外的标记处理。简而言之,在此方案下,Unity的所有资源和脚本,都是可以热更的。