Different from existing hotfix solutions, it does not introduce redundant languages (just UnityScript, c#...) and has no restrictions on Unity programming and coding. You can add any Components components to GameObjects in presets and scenes, whether they need to be serialized or not, they can all be hot-changed, and no additional marking is required. In short, under this solution, all Unity resources and scripts can be hot-updated.
This application (including underlying modules) is open source under the MIT license.
Unity Asset Store: https://assetstore.unity.com/packages/essentials/tutorial-projects/unityandroidil2cpppatchdemo-131734
GitHub: https://github.com/noodle1983/UnityAndroidIl2cppPatchDemo