D H (Kuratha)
So I like where this game is heading but it's kinda bare-bones right now. The gameplay and design are both simplistic and minimalistic. Incremental power gain is fairly good except for the time-gating. Some changes to make key gain a bit more aggressive would be appreciated. There needs to be quite a few QoL changes as far as UI/UX development goes, more polish 😉. Tapping manually is quite powerful and I wish the map would rotate so the travel direction is always Up to benefit more. Keep it up
Dana Multer
The art is fun, but the screen is cluttered. Chest mechanic is neat, chests fly by so fast I miss them. Trading out-of-game lifespan for the ability to play the game feels bad. The enemy curve isn't horrible but it does feel like power spikes lead to forced plateaus to reinforce the lifespan trade mechanic. Looks good, plays smooth, armor -names- don't matter but there's a lot of them. 3 stars.
3 people found this review helpful
Dakota Rodman
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Overall the game has a nice skeleton. I don't like time gating in games. It's a fundamentally unfun mechanic that makes the user not want to play. Timegating makes me feel like the intended play style is to play for 10min using the 10 keys, then wait 5 hours. Doesn't feel great. It feels really slow to gain momentum in the game. Also, being forced to reset the dungeon when you die... it feels like that isn't the best approach.
49 people found this review helpful