![](https://play-lh.googleusercontent.com/a-/ALV-UjX1vTO6KNlJaFsYJ-9S3yQyLsoZ_5WtVeCLD65Tarz_ecBcGtMN=s32)
Drake Featherwing
Honestly not sure about this one. It feels unimaginative for the genre it's trying to squeeze into, the tap controls, especially on floor clear can lead to hasty use of a key which has the potential of screwing you out of a rare+ item if it isn't predetermined on load. I personally got bored very quickly and with no way to go to previous floors to grind gold for expensive upgrades to facilities, the fact that I died in 8F is rather disheartening. Decent, but could be better.
1 person found this review helpful
![](https://play-lh.googleusercontent.com/a/ACg8ocJTUID4BNaLhixWesHgBnuwcwjIzwffdntVOn8jd5b1SJaIrQ=s32-mo)
Josh Foutz
So far, I am at level 82 floor. I have a pet, wings, 4 legendary equipments, 3K attack, 9K defense, plus various buildings in the 20 to mid 30s on level ups. The game is enjoyable without being tedious. You do have to utilize the tap bonus when going through floors as it makes it significantly easier to beat. There is strategy involved in the game play and how you use your skills. No ads, no pay to win, just a developer that created his passion. Well done.
9 people found this review helpful
![](https://play-lh.googleusercontent.com/a/ACg8ocLjiqYRSIoZJgXNkbsNTSwWdPGs-bnUPE3s5SjjMJt_90i5QA=s32-mo)
D H (Kuratha)
So I like where this game is heading but it's kinda bare-bones right now. The gameplay and design are both simplistic and minimalistic. Incremental power gain is fairly good except for the time-gating. Some changes to make key gain a bit more aggressive would be appreciated. There needs to be quite a few QoL changes as far as UI/UX development goes, more polish 😉. Tapping manually is quite powerful and I wish the map would rotate so the travel direction is always Up to benefit more. Keep it up