EXODUS is a computer assisted dungeon crawling game framework. It generates random dungeon layouts and challenges players to explore them, battling monsters and finding items on their way.
An EXODUS game is meant to be played on an open field at least 10x10 meters long, by a group of at least two players. Each player takes a side either as the adventuring party or the dungeon dwellers, which have the task of preventing the success of the adventurers.
A full game is played by at least 8 people, having 4 of them be the adventuring party and the rest being the dungeon dwellers. More people can play, joining the dungeon dwellers side.
A person, either from the dungeon dwellers group or a game master not participating in any of the groups, handles the EXODUS core in a smartphone or tablet, and uses the program to control the events happenning on the game.
A player from the adventurers group is designated as the leader and is on charge on interacting with the game master to execute the actions in behalf of the party. It is also encouraged that another player from the same group takes the role as the "mapper", who physically makes a map of the dungeon to prevent the party from becoming lost.
Combat happens when the party finds a room with monster or is ambushed while camping; EXODUS will designate a monster race for each one of the dungeon dwellers, based on the loaded scenario and the location of the party within the dungeon. Combat rules are simple: each player has a set of hit points, which are reduced when they get a hit on combat or by a magic spell. When a limp is hit, it cannot be used in combat and must be healed. It's on the players side to keep track their hitpoints and fall dead when they reach zero.
The game is set up by the game master, picking the scenario to be played, registering all the players on both the adventuring and the dungeon dwellers group in the EXODUS app and setting the dungeon generation parameters based on the available area and other external factors.
The adventuring party then proceeds to the middle of the field, and the game master lets the party leader know the description and contents of the room, as well as what exits the party can move to and any obstacles they can find on the way.
The party leader consults with they party and then lets the game master know what direction to move, the game master registers the movement, and in turns lets the party know of all the events unfolded from their move, which may be falling into traps, meeting with monsters and more.
For more information, please check the full game manual at http://slashwareint.com/exodus