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I really wanted to like this game. It does have a lot of good elements. But the controls and awkwardness around stairs when you are fighting an enemy, especially a tall one is just too frustrating. Too many times I have died around stairs due to the wonky affects of trying to jump, move around, roll, attack and everything in between. No matter what it is so difficult to get on and up the stairs. I could have an amazing run and it all be ruined because of a corner of a room with wonky stairs.
11 people found this review helpful
For the low price, there's certainly plently of content here. Even if the music, plot, characters and art are all simply 'there'. The map, exploration and enemy variety is commendable. But I feel like the game has hit a grindwall around level 15. (Fighting the stone guardians.) Where the increasingly imprecise controls/spambush combat doesn't help the reliance on runes/spells to get anywhere. But it's worth a try. (I just struggled to want to see its conclusion.)
3 people found this review helpful
A very enjoyable game. Has excellent enemy and boss variety. The combat system makes use of a weapon cool-down system. The controls are simple yet engaging. The various loot feels interesting and the rune system provides a wide variety of spells. It's easy to tell that the author put a lot of thought into the enemies and the combat system. • Enemy attacks are consistently telegraphed. The gameplay rarely feels unfair. • Every enemy and boss feels very different. Further, most enemies have several different attacks. Bosses typically change attacking style midway through the fight, providing even further variety. • The artwork/animation feels great. Some of the enemy attacks are especially clever. E.g., one enemy has a backwards counterattack in response to a forward dodge roll. It should have felt unfair, but it was animated well enough to feel like a skilled technique. • The pacing feels excellent. I've had plenty • The player weapons each feel different. The spell system adds even further differentiation. Tying spells to weapons means that there was very little temptation to juggle spells in combat, unlike in most similar games. • When I took damage, it always felt like my own fault rather than the game's. Not only do most enemies telegraph their attacks, but also enemies have simple enough attacks that players can often perform anticipatory dodges. The maps were also excellent. Different areas feel different, both in art and in theme. Teleportation rooms and help mitigate backtracking headaches. Further, there are plenty of gates and switches to make the world easier to traverse. Such gates tend to have excellent treasure; I never felt like I was wasting my time when I worked on cleaning out the map. If you enjoy Metroidvania games, this is one of the better ones.
20 people found this review helpful