The Apuana 2026 project is a gamified educational initiative aimed at elementary school students in Manacapuru, using Amazonian culture and scenery as a narrative basis.
The proposal seeks to address difficulties in Portuguese Language and Mathematics, integrating the content with the BNCC (Brazilian National Curriculum Base) guidelines and the development of computational thinking.
The game places the student as the protagonist of an immersive journey that promotes environmental awareness and contact with regional legends.
For teachers, the platform offers a detailed monitoring panel that allows them to identify learning gaps and carry out personalized pedagogical interventions.
Ultimately, the tool combines technology and local context to improve school performance and prepare young people for the challenges of the digital world.