You never control the ball. You build the road it travels.
Every level drops a ball into empty air. Your job is to catch it and steer it to the flag with the parts you are given — a wooden beam, a boost pad, a bouncer, a fan, a conveyor belt, a gravity field. Place them, turn them, press GO, and let physics do the rest.
Get it wrong and the ball drops into lava, lands on spikes, or stops dead a step short of the goal. Get it right and it threads the whole level in one clean run.
WHAT IS INSIDE
• 90 levels, every one designed by hand — from a single plank on level 1 to routes that double back on themselves
• Portals, black holes, sweeping lasers, gravity fields, conveyor belts, breakable walls, falling platforms and pressure-plate doors
• Three stars on every level, usually off the easy line. Finishing is one thing; finishing well is another
• Six kinds of part to place, introduced one at a time so nothing turns up unexplained
HOW IT PLAYS
Drag a part out of the tray, or just tap it and it appears in the middle of the screen. Drag to move it, drag the handle to turn it. Pinch to zoom and drag to look around the bigger levels. Press GO when you think it will work — it usually will not the first time, and that is the game.
No timers. No lives. No waiting to play again. Retry as often as you like.
Free to play, with a one-off purchase to remove ads if you would rather not see them.
This is our first release. If something breaks or you have an idea, leave a review — we read every one.
You don't move the ball. You build the path. 90 hand-made physics puzzles.