
Ray
If i could give a lower score, I would. Once you make it to the first "weapon" you will never get to the next because the line you have to beat turns exponential. The last row is 750 which even with all the "watch ads to get X" useful bonus like double weapons, "fire" rounds, etc. you will never pass. I have the gun you use fully maxed and it says there's no more upgrades, so it becomes a monotonous slog of nothingness besides ad peddling. Half the time the boss at the end, don't have collision
3 people found this review helpful

Jacibion Kuss
To start things off, it is a good casual game. Though when I first saw the ad for it I thought it would be like mob control or something. If possible, make the ads what the game really is. Another thing is when it comes to the merging cases, occasionally when you can buy the next level case, there is always one case left that will never be merged with. I suggest adding a trash section for the cases. Hope you understand!
9 people found this review helpful
Supersonic Studios LTD
July 3, 2025
Hello! Thank you for your feedback! It's wonderful to hear you enjoy the game. We appreciate your thoughts on the ads and merging cases; your suggestions about reflecting the game accurately and adding a trash section are valuable. Ads help us support the game and develop new features. Happy gaming!

Awwie
Gameplay loop is okay. Zero upgrade options for more space for boxes. Highest is level 16 boxes. No way to delete boxes. Level 4 rocket is the utmost highest you can go, despite there being more options sue to the utterly impossible wall you have to reach at the end of each level. The last two things you have to break do not go down at a rapid enough rate. bring the 2nd to last to 300, and last one to 500. Fox the rate of fire to have it higher. 2/10, being generous.
54 people found this review helpful
Supersonic Studios LTD
April 2, 2025
We appreciate your detailed feedback regarding the gameplay and upgrade options. It’s clear you have some strong suggestions for improvement, especially about the box limits and rocket levels. Your insights are valuable to us, and we’re grateful for your input as it helps us understand player experiences better. Thank you for sharing!