This game is a semi-idle factory game with the theme of chemistry and the “Periodic Table of Elements.” The Earth is suddenly swallowed by the sun, and all civilization and everything that humanity has built on Earth disappears without a trace, and the gods who have lost the humans who would worship them and the mediators who maintained their existence are gradually losing their existence. In order to solve this problem, we find the most outstanding “last scientist” on Earth in the time just before its destruction and invite him to the space of the gods. In order to regain their divine power, the gods ask him to produce and sacrifice materials from the areas they each control to exist, and if they succeed in restoring humanity, they will give him the same godhood as themselves as a reward. I promise to grant it. As a starting point for this plan, the gods provide him with a pure white table and order him to build a miniature factory on this table to create materials to restore their divine power from the elemental level.
In order to restore the power of the gods and ultimately restore the planet Earth, the player must obtain raw elements, create compounds using the elements, and combine and synthesize the created compounds to produce materials that can be touched. Do it. By sending the material finally produced in this way to a god closely related to the material, the divine power that the god had can be gradually restored, and in return, the protagonist receives the “**Faith Points*” necessary to further strengthen the equipment from the gods. *” can be obtained. Here, **Faith Points** are goods that correspond to coins in other idle games. Offering materials to the gods corresponds to “selling items,” and earning faith points by sending materials corresponds to earning “profit through sales.” It happens.
Players can build a miniature factory by placing chemical facilities and equipment on the “table,” the game field, and automate the material production process by creating and deploying unique workers called “atoms” with the properties of specific elements. there is. However, optional play is also possible in which the player manually solves the “puzzle” of each production process without assigning workers, allowing the output to be produced immediately.
Although it has chemistry as its theme, it is not a game that cannot be played without knowledge of chemistry. Chemistry will be used as a decoration element to give the game personality, like candles decorating a cake. The main content of this game is to produce various materials using raw materials and collect the materials produced by filling them in an encyclopedia, and the main attraction is observing the increasingly rich scenery on the table.
* Currently, only the framework of the app has been created, and the app will be continuously updated procedurally.