I’m Abbas and this is my first attempt at building a game from the ground up in Unity. It’s an open-world taxi and drift simulator that I’m currently developing as I learn the ropes of game dev.
What is this game?
This is a playground for me to experiment with driving mechanics. It combines:
Taxi Simulation: A simple "Pick and Drop" system where you transport passengers across a city.
Arcade Drifting: Custom physics designed for fun, high-speed slides.
Open World: A city map to explore and test your driving limits.
Why play it?
Since this is a solo passion project, the game is still a "work in progress." I’m constantly tweaking the physics, fixing bugs, and adding new features based on what feels fun. By downloading it, you aren't just playing a game—you're helping me learn how to make a better one.
I need your help!
Because I'm still learning, I’m looking for honest feedback. What feels clunky? What do you want to see added next? If you have ideas for the drift physics or the taxi missions, let me know!
Follow the Dev Journey:
I document the development process, including the struggles and the breakthroughs, on my YouTube channel. Join the community and leave your suggestions in the comments:
👉 YouTube: Aybass.eXe
Assets Note: A huge thanks to Kiri on Sketchfab for the car models used in this build