
Steven Monteith
It's a decent game but it's less of a puzzle and logic game than it is a fail-every-level after 8 until you memorize the arrival order. This game is probably(?) possible without power-ups, but it's not fun unless you use them, which obviously is a monetization strategy (not a negative, just notating). Ads are not intrusive, nor long or forced.
Flyboys Games
March 19, 2026
Steven, I hear you, late-game can feel like memorizing arrival queues and power-ups steer the play. The scrapyard crew is taking notes, keep tinkering with layouts and share your ideas on the forum so other scavengers can weigh in: https://forum.worldofairports.com

Tim Graham
Great game. it definitely has challenging levels. all your games have been good. can't say one negative thing about them. One of the nicest things about your games is you don't bombard people with forced ads. that alone will get you a five-star rating. great graphics always smooth gameplay. and the attention to detail especially with world of airports is phenomenal.
2 people found this review helpful
Flyboys Games
March 7, 2026
Thanks Tim, huge thanks for the five stars and kind words. Happy the smooth gameplay and light ads help keep the yard tidy. Keep fitting those planes like a pro and let the scrapyard sing.

Max Swallow
The main World of airports is so good but to introduce this game as a sequel it's so disappointing. This game is so hard it's not enjoyable. Overall it's a game with potential but it's just too hard!
1 person found this review helpful
Flyboys Games
March 8, 2026
Sorry it felt too hard, Max. The scrapyard crew is tinkering with balance so the clanking feels fair, not chaotic. Try slower placement and planning; every aircraft has a place and a tidy yard runs like a machine.