In HALL OF ROGUES, you choose a party of three adventurers from several classes, each with its own strengths and weaknesses. Your Swashbucker can slash and swipe as he moves. Your Archer can attack from a distance, but not up close. Poke and swing around with others. Cast spells. Your party is your choice!
The monsters that you face also have strengths and weaknesses, too: some have more health, others can lunge at you, and others can phase through obstacles. Strategy and synergy is key!
Turn it around and recruit monsters. Oh, and the farther you make it into the corridor, the more powerful the monsters you can recruit for subsequent playthroughs. So keep pressing on!
Hall of Rogues is free and ad-free.