This is AWESOME. Bad-ass bots, a unique AI Editor and Futuristic fights make it a must have for sci-fi fans. Sébastien Dubois rocks. To those who like the game: Do not thank the 'devs'. This work of art was created by a one man army. To those who DON'T like the game: Hold on! It's still in Alpha. GFX47 and the Alpha Testers (including me) are working around the clock (and all around the globe too...) to bring new and improved UI, and other features. Edit: Now we are not allowed to say Bad-Ass. *sniff*
Amazing game. Don't know what's with the negative reviews, but I haven't touched this masterpiece in a long time. As in, I lost all of my AI long ago. But it was fun building my way back up the ladder. Though something glitches and I unlocked everything after my first loss, trying to rebuild my inefficient AI. I don't mind not paying, but that's something that you may want to look into for lost profits that way.
I bet you played some Carnage Heart on the PSX. Feels a lot like that, but freed from a grid. Can't wait to see what this becomes. Graphics are good, flow chart model is easy to understand, all the modes make sense and are useful in the context of the game immediately. Well done.
My Internet is really slow, so after a dozen matches on my log the game decides that it's taking too long to load and displays 'connection timed out'. Can you solve this issue please? Cuz I'm having so much fun on multiplayer! PS. Auto search&join function for multiplayer would be nice.
I am a PLC and ladder logic engineer. This is basically what I do for a living, and I'm surprised to find myself doing it for fun in my free time! The challenges are interesting, the logic controls are really clever, the interface is intuitive, and the game play is fun. Excellent game! (To the devs: have you considered reaching out to PLC manufacturers like Unitronics to offer this as a training ground/introduction to logic? It sure beats anything I could do to teach trees and conditional operations.)
First off. I enjoy this game. But I'd like to bring this to your attention as I won't be paying for this until this feature is implemented. And I feel the game is worth the investment. As a programmer myself, who loves the simplicity and concept of this game. I still feel it doesn't offer enough flexibility in its visual AI programming language. Making calculated decisions and advanced logic is near impossible as it stands, I feel you should add the flexibility of declaring and reading variables to the game before it's ever pay to play. There are so many things that become possible with a few variables and some API. So please consider adding the ability to do so, or at the very least more constants. I'd like to be able to make decisions based upon the number of enemy AI's.etc. Thank you if you take the time to read. Have a nice day.
Fixed full game purchase sync with server