ParkCode Freerun offers a team game where teams must perform acrobatic combinations to accumulate points, the value of which changes throughout the game. This introduces a strategic dimension and encourages students to explore a variety of motor skills.
ParkCode Freerun is an educational application designed to support the teaching of parkour and acrobatic activities in Physical Education.
It transforms the lesson into a dynamic team game where students must successfully complete different technical moves to score points and help their team progress.
*Player Management and Team Organization
The application allows you to directly import student lists from a CSV or Excel file, or to enter participants manually. Students are then divided into teams, with the option to modify team composition during the game.
*Customization of Challenges
Each challenge can be fully customized: names of the moves and visual aids (photos or videos).
Students can consult these visual aids directly within the application to understand the required actions.
*Trick Validation and Progression
Students must successfully perform various tricks to accumulate points. The value of tricks decreases progressively with each repetition: a successful first attempt is therefore worth more points.
A dynamic tracking panel allows real-time visualization of completed tricks and team progress.
Students must perform different acrobatic combinations to score points. These combinations are classified into four difficulty levels (A to D), corresponding to increasing technical progression.
The score associated with each combination is dynamic: the more a combination is successfully performed during the game, the more its value gradually decreases. It is then considered more accessible and earns fewer points.
Simultaneously, the players' scores change according to this reduction: when a combination loses value, the players' existing scores are adjusted accordingly.
*Ranking and Game Dynamics
The application offers team rankings as well as individual rankings based on a performance index.
*Time Management and Game Dynamics
The application includes a global countdown timer that structures the game's duration. Teams must organize their strategy and validate as many combinations as possible before the time runs out.
*"Circuit" Module
An option allows for the integration of timed circuits into the session. Students must then link several previously validated elements to complete the course and unlock team bonuses.
These courses are represented in the application by "bombs" that can be triggered, adding a fun and cooperative dimension.
*"Stealth" Mode: An Acrobatic Lab
The application also offers a "stealth" mode, designed for quick and flexible use during a session. In this mode, a single panel displays eight acrobatic combinations. Unlike the standard mode, videos are replaced by a digital whiteboard on which the teacher or students can write the name or definition of the combination. This can refer to something external to the application (for example, "red challenge") or correspond to a suggestion made by a student (e.g., "Lena's suggestion").
*Exporting results and tracking progress
The application allows you to export session results in several formats (XLSX, ODS, or HTML). These files include information about student performance: completed figures, levels achieved, and scores obtained.