The Sensors VR

50+
Downloads
Content rating
Everyone
Screenshot image
Screenshot image
Screenshot image
Screenshot image

About this game

The game is inspired in "The Sentinel" videogame, a classic 8 bit videogame.
https://en.wikipedia.org/wiki/The_Sentinel_(video_game)

The project pretends to be as respectfull as possible to the original one, but adding the VR experience.

In order to play, an Android device and VR glasses are required (Google CardBoard or similar). Also, a gamePad, videogame or VR controller device is required to be connected by USB or Bluetooth and configured in Joystick mode.

press on this link to see a video with a tutorial to learn how to play de game:
https://youtu.be/pLp4JP6fQbM

The game objective is to climbup the landscape until you can absorb "the Sensor Boss". You can only build on floor tiles: look around and you will see that the cursor pointer will turn green. By pressing the gamepad arrows (left/right), you will build a block or a robot. Building a block cost 2 energy units, building a robot cost 3 energy units. Your energy is shown at the top of the screen. Once a new robot has been built, you are able to "transfer" to it, using the up gamepad direction. You need to look to the new robot (the pointer will tint green), and press the up arrow on the controler device. Your conciuos will travel to the new robot. The old one is left behind, so I advice you to turn around and reabsorb it to recover its energy. That way you will climb up in the landscape until you are high enough to absorb the sensor. During the way you can absorb trees to get more energy. Trees are absorbed by pointing at their tiles. Each absorbed tree gives you one energy unit. The Sensor boss is in the highest place of the landscape. It slowly turns on its tile, scanning the landscape. If it is able to see you, a warning sound advices you. In that moment, you are in danger, cause the Sensor will slowly drain your energy. Thus, you better transfer to another robot. If your energy reach 0, you are dead. It is a good strategy to move to tiles which are behind slopes, so you can hide from the Sensor look. If the Sensor is not able to see the tile you are placed on, then it is no able to absorb your energy. You will hear a diferent warning sound, meaning that the Sensor is looking at you, but it is not able to see your tile, so you are safe by the moment! Once you are high enough to see "The Sensor" tile, you can absorb it. Then, you can build a robot on its tile, a transfer to it and press hiperspace (fire button). Doing that, you have beat this level, and will move to the next world. Each new level has increased dificulty. New small "sensors" will aprear, increasing the chance you may bee seen by a Sensor!
Updated on
Jul 8, 2020

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
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No data collected
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Committed to follow the Play Families Policy

What's new

First day Version.
Corrections:
Now the Boss Sensor is in the highest tile of the landscape