Monsters march down toward your wizard. Build a magic wand where every hit sets off more spells, and blast the horde before it breaks your line!
BUILD YOUR WAND
Every level up, pick 1 of 3 cards: a new spell, a MOD that changes how a spell flies, or a TRIGGER. A trigger adds a child wand that fires from the exact spot where its parent hits. Stack them three deep and one Magic Missile turns into a storm of fire, ice and lightning.
HOLD THE LINE
Goblins, bats, golems, slimes, ghosts and armored knights come in waves. Bats fly over floor spells, golems shrug off projectiles, and some foes resist fire, ice or lightning. Read the horde and shape your wand to match. When the BURST gauge is full, tap it for 8 seconds of doubled chains.
FUSE YOUR SPELLS
Line up the right parent, child and MODs and a FUSION card appears. Turn Spark and Fireball into Fireworks, Meteor and Ice Nova into an Ice Golem, Vortex and Meteor into a Black Hole. 12 fusion spells to discover.
BOSSES AND ROULETTE
Every 5th stage ends with a boss. Beat elites and bosses to spin the roulette for extra power.
GROW BETWEEN BATTLES
Open chests, collect spell cards and level 15 spells up to Lv 30. Gear up your wizard in 6 slots and socket gems with special effects. Clear stages with full HP to earn all 3 stars.
FEATURES
- One-finger play: your wizard casts on its own, you choose how the wand grows
- 15 spells and 8 MODs, plus 12 fusion spells
- Trigger chains up to 3 levels deep
- 60 stages with bosses, elites and tough wall stages
- 10 kinds of monsters, each with its own weakness
- Spell cards, wizard gear, gems and a 3-star goal for every stage
Build a wand of chain spells. Every hit casts more magic. Hold the line!