Pinball Night

Contains ads
Content rating
Everyone
10+
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Content rating
Everyone
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About this game

A lit table waits in a night arcade. Pull the plunger, launch the ball, and slap the left and right flippers to knock down stick figures marching in from above. Read the bounce, keep the ball alive, and clear each stage by reaching its kill target.

How a stage plays
The ball leaves the right lane, hits the walls and gadgets, and falls back toward you. Catch it with a flipper and send it up again. Swing too early or too late and it flies the wrong way. When it drops down the middle, send it to one side, then swing.

The counter at the lower left shows how many figures you have beaten and how many remain. Enemies come in small, large, and tougher sizes. Any you leave alone walk down toward your base, so each shot attacks and defends at once.

The plunger sets angle and power. A lighter pull tends to return the ball to the right flipper. A deeper pull sends it far up the table. If the ball drains while you still have hearts, launch again from the plunger and keep the same stage.

What you can spend
DASH turns the ball in flight and throws it at another enemy. It has a cooldown. On your last heart, that cooldown gets shorter.

The blue CANNON band fires the cannon and clears figures caught in the shot. It has its own cooldown, so send the ball through when enemies are stacked. The red x3 band splits the ball and adds more, up to six on the table. Play the ball on your side first.

Four hearts
An enemy that reaches the base costs one heart. You start with four. When they are gone, the run is over. You may watch an ad once and continue that same stage at 1 HP, with your kills kept and the ball back on the plunger. After that continue, the next empty health bar ends the run. You can also stop without the ad.

Twenty-four stages
There are 24 stages. The first asks for 4 kills, and the target rises as you advance. Every six stages the table changes, and the rules do not: plunger, flippers, DASH, CANNON, x3, and four hearts stay the same.

Stages 1 to 6 are a baseball field. Stages 7 to 12 are a basketball court. Stages 13 to 18 are space. Stages 19 to 24 are a fairy-tale night. The bands also shift from stage to stage, so the same return does not hit CANNON and x3 in the same place.

Early stages teach flipper timing. Later stages ask you to spend DASH and the cannon. A clear shows your kills and the stage, then opens the next table.

Pull, flip, and dash. That is enough for all 24 tables, one stage on a break or straight through the night.
Launch the ball, flip, and smash stick figures through 24 night pinball stages.
Updated on
Oct 13, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
  • This app may share these data types with third parties
    Location, App activity and 2 others
  • No data collected
    Learn more about how developers declare collection
  • Data is encrypted in transit
  • Data can’t be deleted

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About the developer
KEYCREATION, INC.
key.game@key-cre.co.jp
4-31-18, NISHIGOTANDA MEGURO TECHNO BLDG. 2F. SHINAGAWA-KU, 東京都 141-0031 Japan
+81 3-5436-7127

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