1K+
Downloads
Content rating
Everyone
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Screenshot image
Screenshot image

About this game

In BioDive, students are marine biologists using Google Cardboard VR headsets to travel to international dive locations. They will study the impact of abiotic factors on biotic factors across diverse marine ecosystems and then document their learning into their digital science journal.

As students move through the experience, they toggle between their own personal digital science lab journal (https://biodive.killersnails.com/) and expeditions in the field, including the Eastern Atlantic, Eastern Pacific, and Indo-Pacific Oceans. They will make observations, collect data, collaborate with fellow scientists, and synthesize their knowledge to write a formal hypotheses about the impact of variables on changes to different ocean ecosystems. Players must have access to the digital science journal to view more than the first scene.

BioDive was developed by a team of science teachers and scientists to model the process of scientific inquiry and discovery. Students use their VR goggles to make observations and use their laptops to manipulate data and to synthesize their observations to demonstrate learning.

This game was created by an award winning team co-founded by a practicing marine biochemist. BioDive was developed with support from the National Science Foundation!
Updated on
Sep 16, 2020

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
Learn more about how developers declare sharing
This app may collect these data types
Personal info
Data is encrypted in transit
You can request that data be deleted

What's new

* Updated targetSdkVersion to API 29 on Android for Google Play store
* Modified GoogleVR SDK so it could be used with desktop VR systems.
* Mobile VR, Web VR and Desktop VR should all be in sync now.
* Fix building issues with WebGL and mobile