Mercenaries also have the right to choose their requests.
New requests are posted on the bulletin board at the Golden Bell Inn every day. However, there is no reason to stake your life on the initial price offered. If you refuse, the client will raise the price. If you hold out for up to three times, the rewards will gradually increase. However, if you refuse too excessively, the client will turn their back, and that request will disappear that very day. It is a game with a new concept where push-and-pull is important even before combat begins.
Companions are not subordinates
To form a party, you must maintain a good relationship with the mercenaries at the inn. They also have the right to refuse. Their accumulated reputation and favorability, as well as their fatigue and mood of the day, all take into account in their decision. A comrade who fought alongside you yesterday might refuse today by making an excuse.
Each of the eight mercenaries has a different affinity with monsters and a different path of growth. Who to take with you is a question posed again with every quest.
Combat
Monsters target the opponents that are most bothersome. If you fail to manage aggro, you may find yourself in a crisis at any moment. You must subdue monsters through coordinated attacks with your party members.
You can switch weapons up to four times during combat. Swords are precise, axes are lethal, blunt weapons pierce hard armor, and knuckles lighten the load. Reading your opponent and making the judgment to switch weapons determines victory or defeat.
Monsters driven to the brink of death may beg for their lives and surrender. If you accept, you gain a special move instead of loot, and if you defeat them, you take their value. There is a price to pay for both.
A new concept in first-person combat! Win with strategy.
Infinite Tower
Challenge other users for the top spot. Enemies grow stronger as you ascend the floors, and villagers are trapped there. Since the number of floors reached and the number of people rescued are recorded, there is a chance to succeed with persistence, even if your skills are lacking.
We placed more emphasis on choices that change with each round than on flashy visuals. Each round is short, but deep if you delve into it.
A first-person turn-based RPG that requires no gacha — you win with strategy and deck building. This is not an idle育成 (raising/training) game.