The game looks cool, I like the art design, it's main thing: combat, really sucks. Controlling the character is extremely unsatisfactory. It feels stiff and it doesn't respond well. Also collision with enemies is really broken. Your weapon just swings through them without causing any damage, the bash through you without hitting. Movement itself feels too slow and static. It needs to feel more dynamic and hit even when you think it won't. It needs to respond way better and quicker to the stick.
1 person found this review helpful
A Google user
Well first of all, I love this game. But there are some things I'd rather change tbh. So first, the lightning sword is too powerful. And if you have fought the eyedemon boss several times you have so much buffs, that you 1. Can't see the fps or the attack/roll button, 2. It's almost impossible to lose (if you're not a complete noob) and the fire demon doesn't attack when you hit with the lightning sword. Also spawn points and the walls are not perfectly calibrated. I love the dance Easteregg tho
6 people found this review helpful
Buen, Eliandrew Miko G.
Great demo with huge potential. Would be glad to see more accessibility options in the future like customizable UI and adjustable button size. Also, the roll function is still a bit clunky imo. I suggest having it still be directional even while attacking. Right now, when you attack, the roll defaults to rolling backwards even while inputting other directions which limits player movement. It its an intended function, please put a toggle option.