Contains adsIn-app purchases
1.44K reviews
Content rating
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About this game

Note: This is a early version of the game, which functions as a demo.
Full game is still in development.

Short Summary:
Masked is a dungeon crawler which features a boy that is stuck within a state of purgatory. He has to fight his way to freedom by defeating many foes to ensure his survival.

Masked features 3D aesthetics with sword based hit and dodge based combat.
Each dungeon you enter has a procedural generated room setup, this means every run will give you different possibilities and challenges. There are many room types to find, such as treasure rooms, challenge rooms and shop rooms. At the end of the dungeon a boss will wait for you. Obtain power ups to enhance your hero and fight against greater challenges.

Inspired by other indie roguelike and roguelite games, this has been an experiment to execute the same genre in a three dimensional game setting instead of a two dimensional. Catered and designed specifically for mobile devices.

* Game has support for controllers
Updated on
Feb 9, 2018

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
This app may share these data types with third parties
App activity and Device or other IDs
No data collected
Learn more about how developers declare collection
Data is encrypted in transit
You can request that data be deleted
1.44K reviews
Dan Rost
March 28, 2022
The game looks cool, I like the art design, it's main thing: combat, really sucks. Controlling the character is extremely unsatisfactory. It feels stiff and it doesn't respond well. Also collision with enemies is really broken. Your weapon just swings through them without causing any damage, the bash through you without hitting. Movement itself feels too slow and static. It needs to feel more dynamic and hit even when you think it won't. It needs to respond way better and quicker to the stick.
1 person found this review helpful
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A Google user
April 10, 2019
Well first of all, I love this game. But there are some things I'd rather change tbh. So first, the lightning sword is too powerful. And if you have fought the eyedemon boss several times you have so much buffs, that you 1. Can't see the fps or the attack/roll button, 2. It's almost impossible to lose (if you're not a complete noob) and the fire demon doesn't attack when you hit with the lightning sword. Also spawn points and the walls are not perfectly calibrated. I love the dance Easteregg tho
6 people found this review helpful
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Buen, Eliandrew Miko G.
February 16, 2022
Great demo with huge potential. Would be glad to see more accessibility options in the future like customizable UI and adjustable button size. Also, the roll function is still a bit clunky imo. I suggest having it still be directional even while attacking. Right now, when you attack, the roll defaults to rolling backwards even while inputting other directions which limits player movement. It its an intended function, please put a toggle option.
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What's new

- Improved/Changed many fx sounds
- Dungeons now load faster
- Added a passive upgrade tree with 5 passives to upgrade from
- There is now a hub in the game where you can spend gold and souls
- Ability to change character skin
- Gold chests can be found in dungeon
- You can now find different weapons in the dungeon
- Added two more enemies, demon skull and dark skull.
- Added advanced game settings in pause menu
- Fixed multiple smaller and bigger bugs.
- Reduced game file size