Good afternoon, dear guests of this page. This is my first completed project. The idea of the game is to develop the game mechanics of drawing. The player needs to draw patterns that affect which spell to cast the main character. The game is made in the Roguelike genre.
The player is given the role of a creature created by the elements. In this role, he will have to go through 25 fascinating locations of different difficulty levels, the reward depends on the difficulty level. Locations are divided into 4 elements: water, earth, fire and air. In the locations, the player will have to face various opponents who have different abilities, such as flight or teleportation. Every fifth location of the player is waiting for a strong opponent in the form of a boss.
To successfully complete the locations, the player will have to manage their resources correctly: health and mana.
Mana is consumed when the player has cast a spell.
Health is consumed when the opponent collides with the main character (it takes away as much health as the opponent had).
Explore the game world with the help of a pocket guide, which introduces all new locations, opponents and artifacts. Also, don't forget to visit the city. There you can spend the accumulated currency in the form of essences to improve your character.
Thank you for your attention, have a good game.