Time is coming apart, and someone has to put it back.
Iris keeps a workshop full of clocks that no longer agree with each other. The
Chronostones that held history together have been scattered across the ages, and
Obsidian is picking them up one by one. You match gems. That turns out to be
enough.
SIX ERAS, ONE BROKEN TIMELINE
Climb the Classic tower through crystal caves, volcanic peaks, sky temples and
the shadow realm. Then fall through time: the sands of ancient Egypt, the steam
and brass of the Mechanical Renaissance, the neon grid of the Neon Horizon, the
frozen plains of the Ice of Eternity, and the prehistoric chaos of the Jurassic
Archive. Every era plays differently, because every era is built differently.
100 LEVELS THAT ARE NOT THE SAME LEVEL
49 distinct board shapes across the campaign. Combs, spines, twin towers,
crevasses, hives, aqueducts, scaffolds. A board that is a full grid plays nothing
like a board split into two three-wide towers, and the game asks you to notice.
Score targets, colour collections, obstacle clears, boss fights and artifact
hunts. Ten boss encounters, each one a different problem rather than a bigger
health bar.
MECHANICS THAT BELONG TO THEIR ERA
Steam conveyors and gear zones. Laser barriers and a sealed spine that opens
halfway through the level. Drifting ice columns. Stampede rows. Time portals that
carry gems from one side of a broken board to the other.
Line blasts, time bombs, chrono stars and a butterfly that decides for itself
where it is most needed.
WHAT YOU ARE COLLECTING
Sixteen artifacts, three fragments each, hidden across the campaign. A Chronostone
from every era boss. Fragments fall by gravity, not by luck alone — get the lane
open and the tile comes home.
Match 3 puzzle across six eras — collect gems, beat bosses, rebuild time.