A wall of ore rises from beneath. You have painted wooden blocks and a limited number of moves. Each explosion summons a lightning bolt; the lightning shaves the top of the wall. Break the target before the wall hits the top.
SEVEN TYPES OF LEVELS
Cookie, Pressure, Flood, Clock, Dig, Score, and BOSS every tenth level. In some, the wall rises every two moves, in others every move, in others it rises by seconds regardless of the move; in Dig, it never rises, you break it all before the move is finished. You'll see the type and rule at the door.
WIN is a matching puzzle, but no move you make on the board goes to waste: when three of the same color are next to each other, it explodes, the explosion summons a lightning bolt, and the lightning strikes the most dangerous column. The ore next to the explosion also takes a hit. Spontaneous chain explosions also fire lightning bolts — the longer the chain, the harder it gets. On the sixth explosion, the DARK CLOUD collapses: lightning strikes twice as hard, the cloud remains for one more move, and if you unleash the storm at that moment, it also doubles.
LIMITED MOVES
You have a certain number of moves in each level, and the gem clock fills up a little with each move; when it's full, a new row appears from below. You break the target in the final moves, when the wall has risen considerably. The fewer moves you finish in, the more stars you get.
CAULDRON AND STORM
Each lightning bolt charges the Cauldron. When the Cauldron is full, you can unleash the STORM: a mass of lightning on the board. If you wait, the storm grows — but the wall also rises. The choice is yours.
BOMBS ARE YOURS
Four blocks side-by-side give grenades, intersecting sequences give cannonballs, five blocks give TNT. A shape-generated bomb falls on the wall and explodes there. You carry bombs from the shop and chests in your pocket, place them whenever you want, drag them to the gem and detonate them. In the workshop, you can combine two grenades to make a cannonball, and combine two cannonballs to make TNT.
WOKERS
Lightning Rod: Place it vertically on a column, and subsequent lightning strikes will hit it. Storm: Instantly fill the Cauldron. Hammer (ore or block), Drill, and Swap are also in your pocket. Using a Joker doesn't waste moves.
ORE LANGUAGE
You can read the hardness of the ore from its material: sand, soil, gravel, stone, rock, iron. As you progress, the wall hardens; with the ore you earn, you can improve the damage, number, and splash of your lightning in the workshop.
• No internet required, playable offline
• No mandatory ads
• No payments, no waiting, no lives
• Turkish, English, and Arabic
Blast the board, summon lightning, defeat the wall.
Blast the board, summon lightning, shatter the towering wall of ore. Your moves are limited.