You woke up in the Poolrooms. Endless tiled halls, warm still water, buzzing lights... and something that hunts by sound.
It is blind. But it hears everything.
Hop from stone to stone across the flooded backrooms and never touch the water. One splash, one loud landing, and it comes running. Stay quiet, think fast and find the exit before it finds you.
HOW TO SURVIVE
• Jump stone to stone. Falling into the water slows you down and makes noise.
• Sneak. Careful steps are silent; running and loud landings are not.
• Throw pebbles. Toss one far away and the creature rushes to the splash. Use the distraction to slip past.
• Wade quietly. When there is no path, crouch and move slowly through the water.
• Trust no stone. Some sink, some crumble, some push you off, some drift away.
50 HAND-CRAFTED LEVELS
From the bright yellow poolrooms to pitch-dark halls with failing lights, every level adds a new twist:
• Sinking, crumbling, icy and drifting stones
• Push arrows and bounce pads
• Rising and falling tides
• Hidden switches, grates and targets you hit with pebbles
• Towers, lifts, staircases and long dry detours
• Multiple creatures listening at once
• False trails where the obvious path is a lie
FEATURES
• Atmospheric liminal space horror in the Backrooms / Poolrooms style
• Stealth gameplay driven by sound
• First-person parkour and platforming
• Smooth touch controls built for mobile
• Beat your best time on every level
• Creature and stone gallery to learn every trap
• Play offline, no internet needed
• Available in English, Turkish, German, Spanish, French, Italian, Portuguese and Indonesian
Put on your headphones, turn off the lights and remember the only rule of the Poolrooms:
Don't make a sound.
=== NOTES FOR PLAY CONSOLE ===
Category: Game > Adventure (or Action)
Tags: Horror, Escape, Platformer, Stealth, Single player, Offline
Contains ads: Yes
Content rating questionnaire: horror themes, fear, no blood/gore beyond creature design, no user interaction, no purchases.
Target audience: 13+ (do NOT select ages under 13; the game has horror and personalized ads).
Data safety form (what to declare, based on AdMob):
• Data collected: Device or other IDs (advertising ID), App activity / App interactions,
App info and performance (diagnostics), Approximate location (from IP).
• Purpose: Advertising or marketing, Analytics, Fraud prevention/security.
• Shared with third parties: Yes (Google AdMob).
• Data encrypted in transit: Yes.
• Users can request deletion: No account data is stored by you; point to in-game Privacy Options.
• Progress/settings stored only on device: not "collected", no need to declare.
Stay silent! The blind monster hears every splash. Escape the poolrooms horror