I truly enjoy this game. There is a learning curve at the beginning if you're going to have a successful mission. However, soon enough you'll be traveling the Stars. This game is challenging enough to keep you interested. You are solely in control of all of your missions, which I like because I don't feel like I'm forced to jump through hoops to get to the next level. Very well designed. Now for the real reason why I'm sending this review... Designers, please move the engine ignition button away from the acceleration bar. Too many accidental engine ignitions while trying to adjust engine power.
Awesome work with this new updates. I have an idea. Maybe you've already thought of it. Multiple engines under the same fuel tank. For instance, I'm trying to reenact the Falcon Heavy, but because you can only put one engine under each fuel tank, I had to put several boosters to reach the required thrust/weight ratio. If we could put multiple engines under a single fuel tank, I wouldn't need more boosters. Maybe, something for the future.
I replayed the game, and also thanks for replying on my other review, but I noticed a lack of, understanding. As I said, it's very realistic and challenging, and also that I would really like to be able to send pieces of a space station into space and connect them there, which I'm happy with now that it's possible now. One thing I would really, really, really love and that would help many many people is a hands on tutorial. Like a demo mission(or multiple missions) that teaches how to play the game properly. It may be difficult, but it would just be awesome because me and many other people are hands on learners rather than visual learners. Keep up the good work!
Seriously one of the best games I've ever played. It's just so addictive. However, I am currently working on trying to land a rocket on a platform in the earth's orbit and I find it almost impossible. Can you make something that let us target another rocket and calculates the transfer window for us (much like the target system for a planet that you currently have). Would be nice if that can happen. Anyway, here's a five star for the great work!
O.M.G. This is the most beautiful, awe inspiring app I have ever used. I feel like I am living out the history of space exploration! I did two sub-orbital shots, then orbital. I did the three orbits of Col Glenn... ran out of fuel! Aerobraked home after a total of 8 orbits. The coolest game ever! (One thing, I think there's a scale factor error somewhere. Orbit periods are about ten times to quick, given your stated velocity. Also mission report says you went to 15km when you went to 150km.)
The creators could really make some improvements. For example i've made a space station that can latch onto other ships, however I can't get any other ships close enough to latch on. We should be able to set other ships as targets so we can latch on or whatever. Also perhaps add wheels so people can build rovers that can land and travel on different planets. The gameplay is not too hard but not easy all you need to do is look at the tutorials and you are set and the graphics are good.
This update brings improvements to the build system.
Parts now smoothly snap to each other.
Parts now try to not be placed one on another.
This an many other small changes I made should make building a LOT easier.
Please keep giving me feedback about the build system, I still read all the reviews.
Added side facing nose cones (under utility).
Fixed performance issues.
Fixed bug that caused some parts to load incorrectly.
Sorry for so many updates, but this are things that I need to fix.
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