Harin doesn't believe in ghosts.
She accidentally opens a "ghost room" in a cheaply purchased house, and one night at midnight, a mysterious app automatically installs itself on her phone.
A brief vibration, an unfamiliar logo, and minor objects in the house suddenly begin to become "evidence."
This interactive horror game involves freely exploring a 2D pixel-art-styled studio apartment and entrance,
approaching closely to examine objects, and gathering clues to find an escape route.
This short but powerful story game experiences fear through the rhythm of "investigation → darkness → appearance → escape."
When you reach the ending, the nightmare you just experienced is reversed and comes to an end.