TTilt Fruit World has no cursor and nothing you can pick up. There is only the whole world, and you tip it. Swipe on the board or press one of the four keys underneath, and every single fruit slides as far as it can go in that direction at the same moment.
After the slide, any three or more of the same fruit that ended up in a line clear away. Everything then slides again in the same direction, and if that settles into another line it clears too, and the chain multiplier climbs with it. A single well chosen tilt can empty half the board.
Fresh fruit rolls in along the wall you tilted away from, which is the detail that turns this into a planning game. Tilting left does not only pack everything to the left, it also decides that the new fruit will arrive on the right. Choosing the direction is choosing both halves of the outcome.
Tipping the world in a direction where absolutely nothing can move is refused and costs you nothing, so there is no penalty for testing an idea in your head.
Twenty zones make the world tour. Each one asks for a number of two particular fruit within a fixed number of tilts, and from zone eight a sixth fruit joins in, which spreads the colours thinner and makes long chains much harder to arrange.
Badges record your first zone, your longest chain, your biggest single tilt and your four hundredth tilt overall. A pilot board keeps your best zone score next to the other crews. Everything lives on this device only, and a single button in the settings clears it.
No purchases, no adverts, no timers. Portrait, one hand, fully offline.
Tip the whole board at once and let the sliding fruit line themselves up.