
Kevin R
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There's a burnout that applies when you get money faster if you just stop playing the game for 2 hours and return, stop, repeat, rather than just playing the game. The early stages of the game are addicting, but when everything becomes stupidly expensive at an exponential rate, absurdly exponential, it's hard to interact anymore. Everything feels like a slog later on, gems are slowly appearing so you barely get to use cards, it's just not as fun as day 1.
28 people found this review helpful

Jackson Wessel
Great game! A few things for the dev, I really appreciate your hars work. I think a really cool feature for the future would be a super rare ball or power like a card maybe something completely different. I was thinking some type of ball that gains power and speed and splash as it bounces. You can upgrade the time it lasts with money while keeping the game not TOO powerful. ps (if you do add a mechanic like that that's super rare I am asking now. pleaseee give it to me if you can thanks dev)

Melanie
Had this game for years & love it! Lots of unique features that make it feel like it's not REALLY a brick breaker, but it's own genre entirely. Skill point system for overall gameplay; variety of balls with their own skills & traits that can be upgraded; skills you can equip each game which can also be upgraded- including increasing how many you can equip at once. With so many ways to change up gameplay, it doesn't get stale. 5 stars, highly recommend!
4 people found this review helpful