Learn Unity in 30 Days is the ultimate beginner’s guide to game development.
Follow daily bite-sized lessons, watch video tutorials, and build real 2D & 3D games from scratch.
📅 Your 30-Day Journey:
🎯 Day 1 – Unity Setup & Interface
Get started with Unity installation, layout, and essential tools.
🧱 Day 2 – 2D GameObjects
Work with Sprites, Colliders, and Parenting.
🧊 Day 3 – 3D GameObjects
Learn about Models, Materials, and Physics interactions.
💻 Day 4 – C# Scripting Basics
Understand Variables, Functions, and Debugging.
🎨 Day 5 – UI Design
Build buttons, canvases, and responsive layouts.
🌀 Day 6 – Smooth Scrolling
Design custom scroll lists and grids.
🔘 Day 7 – Volume Sliders & Loading Bars
Add dynamic UI elements with live progress and audio control.
⏳ Day 8 – Timers
Create countdowns and gameplay triggers.
🎬 Day 9 – Main Menus
Add scene navigation and cool animations.
📦 Day 10 – Prefabs
Reuse 3D assets efficiently.
🔊 Day 11 – Audio
Implement sound effects, music, and 3D sound.
🏃 Day 12 – Character Movement
Code 2D/3D movement, jumping, and player control.
🎮 Day 13 – New Input System
Support keyboard, gamepad, and mobile input.
🕺 Day 14 – Animations
Use Animator Controllers and transitions.
🎥 Day 15 – Cinemachine
Create smooth dynamic camera systems.
🎈 Day 16 – Balloon Pop Mini Game
Make your first full game – tap detection, random spawns, scoring.
🏅 Day 17 – Save High Score
Store and retrieve data using PlayerPrefs.
📱 Day 18 – Build for Mobile (Android)
Test with Unity Remote, USB debugging, and export builds.
🍏 Day 19 – Build for iOS
Set up Xcode, signing, and deployment.
🚀 Day 20 – Publish Your Game
Prepare assets and optimize your release.
📤 Day 21 – Publish to iOS App Store
Complete submission, metadata, and testing.
💾 Day 22 – Saving Your Project with Git
Initialize repositories, commit changes, and push to GitHub.
📢 Day 23 – Ads with AdMob
Integrate banner, interstitial, and test ads.
🎯 Day 24 – Ads with Unity Ads
Add rewarded ads, initialize SDK, and configure placements.
🧭 Day 25 – AI Navigation with NavMesh
Bake navigation areas and move agents along paths.
🌐 Day 26 – Publishing to Web (WebGL)
Build, compress, and host your game for the browser.
💰 Day 27 – IAP Setup (In-App Purchases)
Initialize billing, buy items, and restore purchases.
⏰ Day 28 – Local Notifications & Daily Reminders
Schedule notifications, repeat events, and display alerts.
📳 Day 29 – Haptic Feedback (Vibration)
Add vibration and tactile feedback for mobile games.
✨ Day 30 – Lighting & Particle Effects
Use light sources, glow effects, and particle systems for visual impact.
💡 Features
✅ Daily bite-sized lessons
✅ Interactive code and video tutorials
✅ 2D & 3D mini-projects
✅ Works offline
✅ Perfect for beginner game developers
📧 Contact
Have questions? Reach out at learnunityin30days@gmail.com