Learn Unity In 30 Days

Contains adsIn-app purchases
500+
Downloads
Content rating
Everyone
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About this app

Learn the Unity game engine and build real games step-by-step — even if you’re a complete beginner!

Each day focuses on a key skill, with practical exercises and mini projects:

Day 1: Getting Started (Install, Setup, Interface)

Day 2: 2D GameObjects (Sprite, Collider, Parent)

Day 3: 3D GameObjects (Mesh, Material, Rigidbody)

Day 4: Scripting (Vars, Methods, Debug)

Day 5: UI (Button, Canvas, Anchor)

Day 6: Scrollable Content (List, Grid, Scrollbar)

Day 7: Create Volume Slider and Loading Bar (Slider, Fill, Load)

Day 8: Timer (Countdown, Trigger, Time)

Day 9: Main Menu (Scenes, Buttons, Anim)

Day 10: Prefabs on 3D (Create, Reuse, Spawn)

Day 11: Audio (Music, SFX, 3D Sound)

Day 12: Character Movement (2D/3D, Jump, Flip)

Day 13: New Input System (Touch, Keyboard, Gamepad)

Day 14: Player Animation with Movement (Run, Blend, Transitions)

Day 15: Cinemachine Camera Setup (Follow, LookAt, Confine)

Day 16: Balloon Pop Mini Game (Tap, Pop, Random)

Day 17: PlayerPrefs for Save Data (Save, Load, Score)

Day 18: Building for Android (APK, Device Test, Settings)

Day 19: Building for iOS (Xcode, Export, Certs)

Day 20: Saving Your Project with Git (Init, Commit, Push)

Day 21: Ads with AdMob (Banner, Interstitial, Test)

Day 22: Ads with Unity Ads (Rewarded, Init, Placement)

Day 23: AI Navigation with NavMesh (Bake, Agent, Path)

Day 24: Publishing to Web (WebGL) (Build, Compress, Host)

Day 25: IAP Setup (In-App Purchases) (Init, Buy, Restore)

Day 26: Local Notifications & Daily Reminders (Schedule, Repeat, Show)

Day 27: Haptic Feedback (Vibration) (Vibrate, Tap, Mobile)

Day 28: Lighting & Particle Effects (Light, Glow, Particles)

Day 29: Publishing to Android (Google Play)

Day 30: Publishing to iOS (App Store)

Perfect For:
• Beginners with no Unity experience.
• Hobbyists wanting to publish their first game.
• Students needing a structured roadmap.

Do you have a question for us?
learnunityin30days@gmail.com
Updated on
Aug 14, 2025

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
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No data collected
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What’s new

Day 17 Released – Save High Score - PlayerPrefs
• Add a high score logic
• Save and load it with PlayerPrefs