I find myself conflicted. On one hand, A Normal Lost Phone is an important work in the vein of Gone Home that sheds light on an experience too often ignored in media. On the other, the game suffers to convince me that the people I become involved in are real. The text feels too formal, the gameplay too linear, the environmental detail too sparse. The overall effect is that the game felt more educational than empathetic (which can be admirable in its own right but is awkward here). While I still think this is a must play for anyone with a phone, I wish it were so much more.
I like the idea of this game, and the story too, but it's really short! I wish there was more you could do, maybe interact with people through messages
A bit on the short side, but really well composed.
The idea of the game is really interesting
There were many moments in this game that hit close to home for me. I found myself tearing up with real empathy for the phone's owner. A normal lost phone tells a much too real story about love, relationships, and being yourself and I really admire that. These are the mobile games that I really enjoy and that I crave.
(SPOILER ALERT) I love the idea of going through a phone, collecting details and passwords from different aspects of someone's life, but it felt a bit short to me. Also, I was fairly disappointed that the whole plot was that he was trans and trying to deal with it. I was honestly expecting a better story, better climax, it felt a bit too much like a persuasive argument for trans acceptance rather than a game.
Replica is an interactive novel game played through a cellphone and social media
The Secret of the Lost Manor is a new Point and Click game. Are you ready?