
Catulus Adams
This app is amazing and intuitive to use, and with one change it would be the perfect choice. If possible, the unused bottom half of the screen above the wheels could be split in half to display each of a dual type pokemon's effectiveness against other types, similar to how it is displayed while viewing a single type. For example with Houndoom, who is a Dark/Fire type, the left side of the unused space could display dark, and the right could display fire. Thank you for such a useful app :)

A Google user
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Thanks much for responding to user feedback with actual changes :) Great app, exactly wha I was looking for. Unfortunately creator made really weird UX decision to place interactive controls on top of the screen while non-interactive on the bottom... While this app only has 2 "buttons", it can't be used one-handed because of this.
13 people found this review helpful
Alexis Morin
October 24, 2019
Hi Oliver, thanks for your feedback! You're absolutely right. I released an update which addresses the issue. Let me know how it works for you.

Alex Lepailleur
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I really like the way it display for a single type. Setting 2 types is not very useful as it shows only damage received. It would have been good to have also the damage output for each of the 2 types on like 2 different rows or something EDIT: previously rated as 2 stars, which was a mistake
3 people found this review helpful
Hi Alex, thanks for your comment. The reason dual-types only show damage received is because monsters can have up to 2 types, but moves can only have 1 type. I hope that clears it up.