👑 From one small keep to all under heaven 👑
A single castle in the far south. A few dozen soldiers.
Unify the Korean peninsula from there — and then set out for the world.
🗺️ Act I · The Peninsula — playable now
• A low-poly 3D strategy map. Drag, pinch, tap to march
• 16 provinces, 68 regions, with a unification bonus for each one completed
• Plains, mountains, snowfield, coast, fortress, frontier — terrain decides battles
🎖️ 60 real generals of Korean history
• Figures from Gojoseon through Joseon — eight eras
• Skills and biographies drawn only from the historical record
• Four tiers (N / R / SR / SSR), field up to five
• Bonds follow real historical ties: kinship, service, alliance, enmity
⚔️ Real-time auto-battles that end in 1-3 minutes
• Set your formation and your troops fight on their own
• Your input is the stratagem — when the morale gauge fills, the button lights up
• Fire attack on a packed line, shield wall before the charge. Timing wins wars
• Adjustable battle speed
🐎 The duel
• When two units grind against each other, both generals step out and fight alone
• The camera pushes in and time stops. This is the set piece
• Fully deterministic — replay the battle and the same duel happens at the same second
🛡️ Counters and equipment
• Spears ▶ Cavalry ▶ Archers ▶ Spears, with terrain modifiers on top
• You see the enemy formation before you march, so you can build the answer
• Upgrade success rates are always shown on screen. Nothing is hidden
🏯 Domain, conscription and rank
• Conquered regions keep producing grain and silver
• Specialize each building, chain adjacency combos, work your regional goods
• Levies are finite; trained men die half as often
• Five offices, twelve policies. Castellan → Governor → Inspector → Warden → Duke → King → Sovereign
📜 A campaign that remembers
• 37 branching events that read the state of your realm
• 12 scenarios drawn from real Korean history
• Lose a battle and your army regroups stronger — defeat is never a dead end
🌏 Act II · Across the sea — playable now
• Unify the peninsula and the view opens onto 20 regions of East Asia
• Tsushima, Kyushu, Honshu, Manchuria, Shandong, the Central Plain, Jiangnan
🏳️ Nations, diplomacy, and counterattacks
• Six nations hold the mainland, each with its own temper
• Buy them off with diplomacy, or hold the border and endure
• They march on you too — warning, defence, raid, occupation. You can act at every step
• Win the defence once and that step is undone
🐉 Mandate and relics
• 16 Mandate cards — who your lord is, chosen anew each run
• 8 relics, earned with seals and dragon scales, to build a hero of your own
🌏 Nine starting countries — a different map and a different roster
• Korea, Japan, China, Russia, the United States, Germany, Britain, France, India
• Choosing a country swaps the whole map: 68 provinces across 27 regions
• The generals change too — 60 real figures from that country's own history
• Grouped by continent (Asia, Europe, the Americas), so it is two taps to pick
🎚️ Four difficulties
• Easy, Normal, Hard, Hell. The length of a full run actually changes
🧭 Coming in future updates
• Act III onward — Eurasia, Africa, the Americas, Oceania
• New unit tiers and stratagem lines per continent, and a final battle for all under heaven
* Act III onward is not yet included and will arrive in staged updates.
The current version covers Act I (68 regions in Korea) and Act II (20 in East Asia).
✋ No cluttered interfaces
• Strength is a signal — advantage / even / disadvantage — not a wall of numbers
• Every probability is disclosed
Download now and bring all under heaven together.
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* Place names and geography are real; the playable generals are real figures who
lived before 1900, sixty from each country's own history. Warlords, factions,
nation names and scenarios are fictional and unrelated to any real organization,
modern figure or government. Disputed borders are not drawn on any map.
Pick one of nine countries. Lead 60 real generals of its history to unify it