Welcome to Beastate — a country where animals seized power and immediately started doing what everyone does with power.
Now you’re in charge.
The General wants more soldiers. The Minister insists the treasury is doing just fine. The Priest has seen a terrible omen. The Secret Service has uncovered another conspiracy. The Farmer has lost the harvest. Again. And your Advisor assures you that everything is going according to plan.
Decide who to trust — and who to tell to get lost.
Every card brings a new problem. Every choice affects the state, unlocks new events, and may set off a chain of consequences that comes back to haunt you long after you’ve forgotten how it started.
Build up the army. Feed the people. Fill the treasury. Keep the clergy happy. Ban things, approve things, hire, fire, and always act like this was exactly what you intended.
But power doesn’t just ruin your relationship with the people.
The longer you rule, the stranger things get. Conspiracies, cults, secret experiments, suspicious advisors, prophecies, artificial intelligence, visitors from another planet — and somehow, none of these are your biggest problem.
Your biggest problem is you.
Stay in power before you completely lose your damn mind.
Stay in power before you completely lose your damn mind.