You never walk the ruins. You pack for them.
Arcane Grid is a turn-based roguelike where your inventory is your battle plan. Every weapon, ward, conduit and potion is an irregular shape you fit into the Cartographer's Satchel — and how you arrange them decides every fight.
PACK
• Drag relics to place them, tap to rotate, hold for details.
• The satchel starts at 16 cells and grows, cell by cell, toward a full 6x6.
• Helmets sit on the top row, greaves stand on the satchel floor, shields brace against their neighbours.
LINK
• Relics carry sockets on their edges. Line an output up with a neighbour's input and a conduit lights: Might adds damage, Ward adds Block, Spark adds lightning, Mana adds Energy.
• The preview always matches the turn: what the satchel shows is what fires.
FIGHT
• Enemies telegraph every move. Plan, channel relics with Energy, drink potions, then Commit — the satchel fires row by row, top to bottom.
• Vulnerable, Brittle and Conductive change how hits land; armour, block and multi-hit attacks change what you need.
DELVE
• Three acts of fifteen floors on a branching map: fights, elites, a merchant, rest sanctuaries, mystery events and a boss at the end of each act.
• 40 relics, 14 enemies including 3 bosses, 8 Archivist classes.
• Bank relic dust from every expedition, win or lose, and spend it in the Archive's relic tree.
• A Daily Seeded Expedition: the same seed, mutator and class for everyone, one attempt a day, with a leaderboard of your own runs.
FREE TO PLAY ACT I
Act I in full, three Archivist classes, the daily expedition and the Archive are free.
MASTER ARCHIVIST PASS — one purchase, never a subscription
• Acts II and III
• The Endless Archive: the acts repeat, harder each time
• Five advanced classes
• Every video bonus granted automatically
No banners and no interstitial ads. Free players can choose to watch a short video for a merchant reroll, a Second Wind revive or doubled dust after a defeat — only ever when they ask for it.
Plays offline. Progress is stored on your device.
Pack odd-shaped relics, wire their conduits, outplan foes. A puzzle roguelike.