PentoMentis: pentominoes and tetrominoes falling on a 3D spatial matrix. Pick a mode and keep the stack up as long as you can.
— TWO MODES —
◾ PENTOMENTIS: pentominoes fall, shapes made of 5 squares joined on their sides, rotated or mirrored (18 different shapes).
◾ CLASSIC: the 7 tetrominoes from tetris fall, shapes made of 4 squares.
— LEVELS THAT NEVER END —
Every level has its own setting: background, tiles and pillar of light. Once you clear the first 30, the game mixes them up, so no two games look alike. There is no last level: the game ends when the stack of pieces reaches the top.
— LOSE? KEEP PLAYING —
When the stack reaches the top you can carry on: watch a rewarded ad and that level starts again from the beginning so you can try it once more. You have 3 continues per game.
— TOP PLAYERS TABLE —
Two tables, one per mode, with the players who got the furthest. The level reached decides the order and, at the same level, whoever spent fewer continues goes higher: watch fewer ads and climb further. Type your name and compete.
— CONTROLS —
◂ and ▸ move the piece, DROP lets it fall and ROTATE turns it 90°. The eye changes the camera angle. With GESTURES instead of buttons you play by dragging your finger across the screen. GHOST shows you where the piece is going to land.
— SETTINGS —
Sound or mute, ghost on or off, touch or gesture controls, and your name. Everything is remembered for the next game.
Free, in English and Spanish, for phones and tablets. Contains ads (banner, interstitial and rewarded video from AdMob).
Play a multitude of puzzle levels in a futuristic, three-dimensional environment