
Noah Burno
As a fan of idle games this is particularly... Bland. It's not actively bad, but there's very little depth and prestige, progress is slow by idle standards, and there's not much offered to keep bringing you back. It uses a lot of technical jargon with no explanation, and overall requires far more player interaction than one would expect. Automation is slim, and I found the game to be a chore to knock out once a day after some time.
16 people found this review helpful

Thomas Hill
First the good: It's got potential. The "prestige" actually feels like an upgrade rather than an annoying requirement. Slowness could be a good thing. I like the simplicity. Second the bad: if I don't force stop it every time I close then it eats my battery really fast. I know real networks are hungry, but you should adjust because it's a game. Also, in real life larger networks aren't always better. Suggestions: Regularization. Different kinds of nodes and activation functions.
67 people found this review helpful

Sora Hjort
game goes too slow. the curve for research projects can get to the point where it goes beyond 1.8e+308 money required, which makes them impossible due to the limits of Double. and, as I've unfortunately found out after quite a bit of hours, when money gets that high it turns to "infinite" and causes the comp tab to freeze the game. suffice to say, as the game stands now, it is not possible to "complete". these problems can be fixed, and hopefully they will be. the concept is good,though.
30 people found this review helpful