Perceptron - An Idle Game

Contains adsIn-app purchases
4.6
1.96K reviews
100K+
Downloads
Content rating
Everyone
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About this game

Perceptron is a new incremental game which is based around the idea of building and training a neural network. The concepts behind a neural network have been distilled to their essence in this idle simulation.

Not to say the game is simple. Sure, it starts simple with only nodes, training, and data, but soon balloons into a complex idle game with prestige and upgrades. Not to mention offline support.

Take on the role of a young undergraduate student as you become quite the idle tycoon. Soon you'll be rivaling even GPT-3.

Perceptron is not just another idle clicker. It was designed around the idea of training a neural network and has taken inspiration from many neural network topics. Who knows, you might even end up learning something.
Updated on
May 18, 2022

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Ratings and reviews

4.6
1.96K reviews
Noah Burno
February 27, 2022
As a fan of idle games this is particularly... Bland. It's not actively bad, but there's very little depth and prestige, progress is slow by idle standards, and there's not much offered to keep bringing you back. It uses a lot of technical jargon with no explanation, and overall requires far more player interaction than one would expect. Automation is slim, and I found the game to be a chore to knock out once a day after some time.
16 people found this review helpful
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Thomas Hill
September 11, 2021
First the good: It's got potential. The "prestige" actually feels like an upgrade rather than an annoying requirement. Slowness could be a good thing. I like the simplicity. Second the bad: if I don't force stop it every time I close then it eats my battery really fast. I know real networks are hungry, but you should adjust because it's a game. Also, in real life larger networks aren't always better. Suggestions: Regularization. Different kinds of nodes and activation functions.
67 people found this review helpful
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Sora Hjort
March 12, 2021
game goes too slow. the curve for research projects can get to the point where it goes beyond 1.8e+308 money required, which makes them impossible due to the limits of Double. and, as I've unfortunately found out after quite a bit of hours, when money gets that high it turns to "infinite" and causes the comp tab to freeze the game. suffice to say, as the game stands now, it is not possible to "complete". these problems can be fixed, and hopefully they will be. the concept is good,though.
30 people found this review helpful
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What's new

- Now cloud save times are displayed before cloud save is loaded
- Now pro unlock check should be more reliable
- Tweaked rounding
- Refactoring
- UI tweaks
- Upgraded dependencies