A block puzzle that finally has a third dimension — and no clock.
Drop a piece into a 5×5 well. It lands with weight. Fill an entire floor and the whole layer dissolves under everything above it. That is the game, and the 3D is there for exactly one reason: a layer coming apart feels better than a line disappearing.
NO TIMER. NO FALLING PIECES.
Nothing is racing you. Pieces wait in the tray until you place them, and every level gives you a move budget instead of a countdown. The seconds you spend here are seconds spent thinking, not twitching.
YOU ALWAYS KNOW WHERE IT LANDS.
The enemy of a 3D puzzle is not being able to see. A ghost shows the exact landing cell before you let go, every column carries its height, and two buttons turn the board 90° when something is hiding behind something else. No free camera to fight.
45 HAND-BUILT LEVELS, AND THEY GET HARDER ON PURPOSE
Chapter 1 teaches the well: rows, then whole floors. Chapter 2 brings blocks that stand two high, overhangs that only fall when the layer beneath them clears, and a finale worth taking seriously.
A NEW PUZZLE EVERY DAY
The Daily Stack is the same board for everyone, once a day, from the day's date. Build a streak. Share the result.
PLAYS OFFLINE, EVERYWHERE
Under 40 MB. Runs on a 2 GB phone. Works on a train with no signal — the whole game, not a cut-down version of it. Six languages.
Boosters — a hammer, a swap, an undo, a layer bomb — are earned by playing. Nothing is behind a paywall.
Drop blocks, fill the floor, watch the layer dissolve. No timer. Just you.