LASTHOLD: Survivor Roguelike

Content rating
Everyone
1+
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Content rating
Everyone
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About this game

Drag to move. That's the whole control scheme. Your weapons fire themselves — your job is to decide what you become.

LASTHOLD is a survivor-style roguelike built for one thumb and short sessions. Every run drops you into a world with no edges, throws more at you than you can fight, and asks how long you can hold.

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▸ BUILD SOMETHING BROKEN

Twelve weapons, twenty-three upgrades, and a level-up every time you fill the bar. Take the maul, or the orbiting runes, or the chain lightning, or the meteors — then push one of them far enough and it EVOLVES into something that reshapes the whole run.

Cataclysm Rain. Twin Cyclone. Deep Winter. Iron Thicket. You will not get them all in one run, and that is the point.

▸ THREE STAGES, ONE RUN

Six minutes per stage, three stages to the end. Enemies scale with the clock, with your level, and with the stage — outlevelling the curve will not save you. The volcano is always waiting at the end.

▸ FOUR WORLDS, NO WALLS

Forest, Graveyard, Tundra, Volcano. Each has its own creatures, its own ground, and its own risk-to-gold trade. The map wraps like a globe: run in any direction forever, and the horde follows.

▸ SEVEN SURVIVORS

Four trade raw numbers. Three change the rules:
• REAPER — the dash itself is a strike
• MISER — double gold, slower levels
• TITAN — huge blasts, slow attacks

▸ ENEMIES THAT ASK QUESTIONS

Bulwarks shrug off half your damage, so raw damage-per-second stops being the only answer. Summoners keep producing until you deal with the source. Splitters die into two more. Dashers punish standing still. Bombers punish standing anywhere.

▸ PROGRESS THAT KEEPS

Gold carries between runs into permanent upgrades. Twenty quests unlock characters, weapons and worlds. Clear a stage, break some pots, charge a shrine — it all counts toward something.

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▸ COMPETE, OR DON'T

Weekly leaderboards, reset every Monday, plus separate boards per world and per
character — so there is more than one place to be first.

Every score is checked on our side before it is listed. Your run is rebuilt from
what actually happened in it, so a made-up number does not get in.

▸ BUILT TO RESPECT YOU

• No ads
• No in-app purchases
• No email, no password — the leaderboard uses the Play Games account you have
• Playable completely offline, for ever, with nothing switched on
• Nothing leaves your device until you say yes, and you can say no
• One tap turns it off and deletes everything we hold
• Your progress lives on your device, and you can copy a backup code out of it any time

▸ ENGLISH AND TURKISH

Full translation, switchable from the main menu.

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Portrait. One thumb. Runs on modest hardware.

Anka Studio Ltd.
One thumb. Endless hordes. Build a broken weapon stack and hold the line.
Updated on
Aug 18, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
  • No data shared with third parties
    Learn more about how developers declare sharing
  • This app may collect these data types
    Personal info
  • Data is encrypted in transit
  • You can request that data be deleted