■ A short, decisive battle game decided solely by reading your opponent's moves.
Charge up your energy. Shoot. Block.
The battles in that game are made up of this repetition.
There isn't much to memorize. You don't need to be fast with your fingers.
Yet, it's not easy to win because you don't know what your opponent is thinking.
■ Simultaneous choices mean no surprise moves.
Both players choose their moves at the same moment.
You can't see your opponent's choice until you make your own.
Therefore, you have no choice but to read them.
"They're about to shoot," "No, they're still charging"—
That split-second decision directly determines victory or defeat.
■ Where to use your energy?
A wave deals 1 damage with 1 energy.
A penetrating wave requires 2 energy and can bypass the opponent's normal guard.
A super wave requires 3 energy and guarantees victory in exchanges—however, it can be blocked by guarding.
The stronger the move, the longer it takes to charge.
While charging, you are vulnerable.
■ Build your deck from 11 techniques
New techniques are unlocked as you level up.
Copy (become your opponent's technique), Replay (force your opponent to repeat the same technique), Tornado, Great Charge—
Techniques that change your fighting style are available.
You can bring 3-5 slots.
What you include depends on how you want to win.
■ Online or solo
You will be matched directly with people currently looking for an opponent.
If no opponent is found, you can fight against the CPU, so you won't be left waiting.
You have 3 life points. Matches are decided in a few minutes.
Just one match, during your commute or break.
■ No registration required to play
We don't ask for your email address or password.
Once you launch the game, choose your name and color, and you can start playing immediately.
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• Supports Japanese / English
• Ads are displayed (can be hidden in the shop)
• Accounts can be deleted at any time from the in-app settings
A battle of wits where players simultaneously choose their moves. The player who anticipates their opponent's move first wins. Each match lasts only a few minutes.