It starts as a drizzle from one spout and a pair of barrels marked 1/2. One splitter, and the water parts neatly in two. A few roofs later there are two spouts, bricks in the way, fixed gutters you have to work around, and barrels asking for 3/16 and 5/16 of everything that falls.
Each roof is a small puzzle about sharing. Water drops straight down until something turns it. A slope sends it one way; a splitter sends half each way; streams that meet join up again. Place the pieces from your tray, watch the water move as you go, and fill every barrel to its line. Overfill one and it shows; miss one and the water splashes on the ground.
Every roof is built so it can be solved, and each one has a par: the number of pieces it needs. Match par without a hint for three stars. If you are stuck, a hint shows where one piece belongs.
There is a new Roof of the Day every day, the same for everyone on that date, and sixty levels that open one after another as the puzzles grow. The house is the menu: its windows lead to today's roof, the levels and your records, where a calendar shows every day you played and how long your run has lasted.
Drip Divide plays offline, with no account, no adverts, no timers that punish and nothing to buy.
Place slopes and splitters so every barrel catches its exact share, spill-free.