Lantern Row is a free match-merge puzzle on a night market street.
Merge two matching goods on a small board. A pair becomes the next piece, up to a festival good. Fill the stall's order and that stall lights. The street is what you come back to: six stalls, from the Tea Kettle to the Grand Lantern.
Each stall has its own goods and a short upgrade list. Upgrades are bought with coins from clears. They pay a little more, and a later upgrade makes that stall's goods show up more often. The stall skin, Crimson Row, stays on this phone. It adds gold trim, red tassels, and a red path. Pieces, orders, and upgrades stay the same.
Energy is how you set out a new good. You start with 30. One point returns every 8 minutes, so an empty bar is full again in about 4 hours. Claim a daily energy reward of 10. If you allow notifications, the game can send one local reminder 4 hours later: "The night market is waking up. Your energy is ready."
The game is free with ads. Ads load only after you choose personalized ads, non-personalized ads, or no ads. You can change that choice later. Play without ads turns off every ad, including videos for energy or a hammer. Remove ads hides the banner and the break between stalls. You can still watch a video when you want energy or a hammer. If an ad does not finish, you do not get the reward and the board stays as it was.
Spend only when you want to:
- Remove ads — $3.99 once. Hides the banner and the break between stalls. Videos for energy or a hammer stay.
- Lantern Pack — $1.99 once. 20 energy, plus a hammer, an extra piece, and a shuffle. Offered at the end of the first session.
- Energy refill — $0.99. Adds 25 energy.
- Booster pack — $2.99. A hammer, an extra piece, and a shuffle. Offered only when a level is stuck.
- Stall skin — $1.99 once. Crimson Row stays on this phone. Gold trim, red tassels, and a red path.
- Weekend bundle — $4.99. Optional, on Saturdays and Sundays. 40 energy and one of each booster. Includes the stall skin if you don't own it.
Boosters:
- Hammer clears one good.
- Extra piece adds the good the order still needs.
- Shuffle rearranges the board.
Play a few minutes, light a stall, and leave the market glowing.
Merge night-market goods, light each stall, and come back for energy.