Every night the lanterns of the valley go out, and the Dusk creeps out of the Veilwood. You are the last lamplighter. Build by day, light the night, and hold the hearth until dawn.
Lanternkeeper is a compact tower defense where light is the rule: your towers only hit what the lanterns reveal. Raise a lantern post and the night opens up — what you can see is what you can defend.
• Day and night in one loop: spend silver on houses, arrow towers and lantern posts by day; walk your hero into the fight at night with a virtual stick.
• Light is range: towers shoot only inside the glow. Every lantern you raise widens the battlefield.
• Three villages, each with a trick — a flooding ford, a fog that eats your light, a crossing that opens a second road on the third night.
• A hero who holds the line: block the shadows, unleash Dawn Burst, and return to the hearth after a fall.
• Bless the hearth: choose Beacon Heart, Warden's Oath or Dawnblade when you upgrade — a different build every run.
• Starlight research: six permanent upgrades earned by holding nights (or just surviving them).
• Short sessions: a village is five nights, about eight minutes. Closed the app mid-night? Resume right where you were.
• Fair by design: no energy, no timers, no gacha. Short reward videos play only when you ask for them, and never interrupt a battle. An occasional ad shows only between villages — Remove Ads ends it for good.
• One-time purchases only — no subscriptions. What you buy stays yours.
• Plays in 32 languages.
Build by day, light the night. A cozy castle tower defense — hold until dawn.