A whole kingdom, right beneath your feet.
Tiny Colony is a gentle puzzle game about getting a small colony fed. Read the
brief, pick who walks the trail, and draw the routes from home to the food.
Then send the workers out and watch it play.
Planning time is unlimited. Nothing is on a timer until you say go.
SIXTY EXPEDITIONS, FIVE GARDENS
Start in Garden Beginnings and work out to Mosswater Bank, the Glasshouse,
Amber Orchard and the Moonflower Garden — twelve expeditions each, and a
keepsake for every chapter you finish. Each garden changes the problem: a
stream to bridge, a nursery to supply, an autumn harvest to gather before the
nights draw in, and a final feast that needs three courses carried in order.
PICK THE RIGHT FEET FOR THE JOB
Foragers carry one and walk through heat. Haulers carry three and lean into
the gusts. Engineers carry two and keep going in the rain. Trails route around
the puddle on their own, or draw your own line and build a leaf bridge across
the water. Leaf umbrellas shelter everyone for eight seconds when the weather
turns.
A GARDEN THAT INTERRUPTS
Fallen leaves speed a trail up. Snails slow one to a crawl. Crumbs appear and
are worth collecting if you can spare the feet. Each one is announced five
seconds before it lands, so it is a decision rather than a surprise.
A COLONY THAT GROWS
Every expedition earns pollen for more nursery workers and a faster pantry. The
colony itself grows as you go — the first acorn, then a leaf nursery, a root
pantry, a visitors' garden, a gathering hall and finally a garden lantern. Pip,
Wren, Clover, Rowan and Luma turn up as their chapters open, each with
something to say.
A NEW GARDEN EVERY DAY
The daily garden is a fresh layout, weather and request, drawn from the date.
Finish one for a petal, and spend petals on colours for your trails and
lanterns. There are no streaks and nothing is lost by missing a day.
PLAY ANYWHERE
The whole campaign and the daily garden work offline, artwork and sound
included. There is no account, no sign-in and no cloud save. Your progress
lives on your device.
WHAT YOU GET
- 60 expeditions across five illustrated gardens
- Three worker roles and trails you draw yourself
- A colony that grows through six stages as you play
- A daily garden, petals and four colour palettes
- Reduced-motion and sound settings
- Full offline play
Tiny Colony is free, supported by ads shown between expeditions and never
during one. A single one-time purchase removes them for good.
Small steps. A whole garden.
Draw the trails, send the workers, and bring the harvest home before dusk.