Fly out into open sea. Cut a line. Get back to solid ground before anything touches it.
That's the whole game — and it will not let you relax. Every metre of sea you slice off becomes your land, and the more you take in one run, the more it pays. But your trail is live the entire time it's out there. One beast clips it and the run is over.
Greed is the whole risk. A short, safe cut banks a sliver. A long, deep one across the middle of the board, with four beasts closing in, banks a fortune — if you make it home.
- Claim territory under pressure. Cut, enclose, capture. Simple to read, brutal to master.
- Beasts that hunt, not wander. They ricochet, they gang up, they punish a lazy line.
- Chain your captures. Land back-to-back claims and the combo multiplier stacks.
- Power-ups worth the detour. Speed, slow-time, and more — scattered out in the deep water, right where it's most dangerous to go get them.
- Ground patrollers. Your land isn't a safe haven once they start rolling it.
- 25 hand-tuned level themes. The board keeps changing under you.
- Plays offline. No account, no timers, no waiting.
Cut deep. Bank it. Repeat.