A stopped watch. A locked room. A city where every witness remembers the night differently.
Greyhaven, 1897. Clockmaker Elias Voss is dead, and the watch that could reveal when he died has stopped. Walk the city's gaslit streets, search detailed interiors, question the people around him, and decide which version of the truth deserves your trust.
The Greyhaven Files is a story-driven detective game built around investigation, not combat. There is no single glowing trail to the answer. Evidence can support more than one interpretation, witnesses can conceal what matters, and a poor deduction may send the case in a convincing—but mistaken—direction.
INVESTIGATE A LIVING CASE
Explore Greyhaven in a top-down 2D world. Visit the crime scene, homes, workshops, public buildings, and other locations as new leads emerge. Return to earlier people and places when fresh contradictions change what you know.
QUESTION EVERY ACCOUNT
Choose your questions, follow useful answers, and decide when to press a witness. Observe each person's demeanor and compare testimony with documents, timelines, and physical evidence.
EXAMINE THE EVIDENCE
Study illustrated clues up close and choose the interpretation that best fits what you see. Review your discoveries at any time, then connect people, claims, and contradictions on the case board.
FOLLOW YOUR OWN REASONING
A wrong interpretation does not always stop the game. It can change the next lead, close a line of inquiry, or force you to revisit earlier evidence. Progress depends on the case you build, not on trying every option until one turns green.
NAME THE KILLER—AND THE MOTIVE
When you're ready, accuse any suspect and support your conclusion with the evidence you trust. Identifying the killer is only half the answer. You must also uncover why Elias Voss was murdered.
FEATURES
• A complete Victorian murder mystery
• Free exploration across Greyhaven and detailed interiors
• Branching interrogations and contextual follow-up questions
• Illustrated evidence with multiple plausible interpretations
• A case board for suspects, clues, testimony, and contradictions
• Alternate investigative routes that help prevent dead ends
• Three local save slots
• English, Turkish, French, and Latin American Spanish
• Offline single-player play
• No ads, accounts, tracking, or in-app purchases
Every statement is a clue. Every assumption has a cost.
Solve a Victorian murder mystery with clues, suspects and your own deductions.