Astral Amnesia

Content rating
Teen
0+
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Content rating
Teen
Violence, Blood, Language
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About this game

Nine months underway. Eleven people aboard. No way out.

You wake in medical stasis with several weeks erased. The ship's doctor tells you calmly what happened: an assault, at night, in a passageway you had no business being in. You take her word for it — you have nothing else.

What you still have: an astronomer's instincts, an eye for anything out of true, and one thing you alone know — where this ship is actually going. Command holds the route as far as the last relay. The final coordinates exist only in a memory someone tried to erase.

So you investigate. Here, that means eating with your suspects, repairing their machines when they fail, and asking them to account for themselves knowing you will see them again at breakfast.

AN INVESTIGATION THAT DOES NOT CHEAT
Every clue is shown to you before anyone explains it. The story will never lie to you. If you accuse the wrong person, it will be on real evidence — which is exactly what makes the mistake possible.

DECISIONS THAT LEAVE A RECORD
You do not decide what is true, but what gets written down, who is told, and what remains in the archives when it is over. The ship remembers, and it will be put to you when the time comes to answer for it.

A LOCKED ROOM THAT NEVER LOOSENS
Six decks, twenty-two compartments, a hundred and eighty metres end to end. Some places open, others lock. The ship keeps its books on paper as much as on screen: the greenhouse temperature log, the counter-inventory of the stores, the workshop's second register. You can sometimes read there what the systems have stopped saying.

WHAT IS INSIDE
• 41 quests across nine parts, from sickbay to the last relay
• 654 lines to choose, none of them there to fill space
• 22 compartments to explore, a ship's log and a crew file
• 6 minigames, and a gallery that unlocks along the way
• 446 notebook entries: what you learn stays on the record
• 4 endings, and an epilogue that recomposes around your decisions
• around 126,000 words of story

WHAT THIS GAME DOES NOT DO
• no advertising
• no in-app purchases
• no account to create
• no connection required: the game plays entirely offline
• nothing collected automatically; your saves stay on your device. If the game crashes, it offers to send us a technical report — on your press alone, never otherwise, and with no personal data

LANGUAGES
French (original version) and English.

ABOUT
A narrative game published by Le Smart Gone. An independent project begun in 2023, produced with the assistance of generative artificial intelligence tools for text, images and music. Creative direction, rewriting and integration are the author's own.

Made with Ren'Py. This program contains free software licensed under a number of licenses, including the GNU Lesser General Public License. A complete list of software is available at https://www.renpy.org/doc/html/license.html

Website: https://astralamnesia.com
Investigate the attempt on your own life, aboard an isolated starship.
Updated on
Oct 2, 2026
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Content rating
Teen
Violence, Blood, Language
Learn more

App support

About the developer
LE SMART GONE
webmaster@ajeux.com
6 RUE MARYSE HILSZ 92300 LEVALLOIS-PERRET France
+33 6 26 43 37 34